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What is DaunderMyth?

DaunderMyth:
Where Imagination Meets Growth

Daundermyth is a collaborative tabletop fantasy roleplaying game created by Random Monster Table CIC. Developed and refined over six years of successful testing in primary schools, Daundermyth is specifically designed for children aged 6+. It serves as a fun, creative engine that nurtures emotional resilience, builds confidence, and fosters genuine friendships.

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Why Choose Daundermyth?

Daundermyth is more than just a box of dice and cards—it is an accessible, empathetic storytelling journey where every child gets to be the hero, build emotional strength, social skills and learn that the greatest magic power of all is being given the tools to be more of yourself.

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Rule-Free, Imagination-Led Powers

Rule-Free, Imagination-Led Powers

Players choose from 9 unique, non-gendered Species (such as Wild Zeal, Deep Keen, or Burgh Stead) and 9 distinct Roles (such as Alder Mage, Drill Klaw, or Sketch Summoner). Each character selects two species powers and two role powers. The powers have no restrictive rules attached—they are simple words or phrases that mean whatever the child imagines them to be, removing barriers to entry and unlocking pure creative confidence.

Rule-Free, Imagination-Led Powers

A central resource and reward mechanism granted for success and unselfish play. Players can use their Leaves of Hope to replenish their own abilities, boost rolls, or offer hope to a friend by granting them a re-roll when the dice go against them.

Leaves of Hope

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Strife Cards & Peer Support

Strife Cards & Peer Support

When characters take damage, they may receive Strife Cards representing negative feelings like Anger, Fear, Sadness, or Worry. The only way to clear a Strife Card is through peer support: another player must role-play comforting or helping their friend through the emotion. No dice rolls are allowed, teaching children empathy, active listening, and the value of helping others in difficult times.

The Tree of Hope Safety Tool

Placed at the physical centre of the table, the Tree of Hope acts as an intuitive safety tool. If a child ever feels overwhelmed, scared, or uncomfortable with the narrative, they simply touch the tree. This acts as a silent signal to the Game Master (GM) to immediately ease the tension and guide the story into safer territory without putting the child on the spot.

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The Tree of Hope Safety Tool

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Cooperative & Silly Play

Cooperative & Silly Play

From magic items like the Sausage-roll of Sustenance (which heals a bit on its own, but heals far more when shared among heroes) to lighthearted encounters, the game mechanics consistently reward sharing and team-first thinking.

Built-in Adventures & Monster Design

The boxed set includes two full adventures. The first adventure gently guides children to explore what makes them feel worried or scared—asking "What makes a monster?"—before they design their own monster, embark on an epic quest, and overcome it together

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Built-in Adventures & Monster Design

For Schools & Educators

SEL Integration:
Built from the ground up to support Social-Emotional Learning (SEL), empathy, and communication skills.
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Evidence-Tested:
Backed by six years of hands-on testing in school environments with proven positive feedback

For Parents & Caregivers

Safe & Inclusive:
Non-gendered character options, inclusive fonts (OpenDyslexic, Inclusive Sans), and integrated safety mechanics.
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Promotes Connection:
Promotes Connection: Shifts screen time into meaningful, face-to-face collaborative storytelling

For Young Players

Unlocks Creativity:
Complete freedom to define magical abilities and hero identity without overwhelming rules.
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Pure Fun:
Exciting quests featuring dragons, magic potions, and whimsical companions.
'As a non-profit Community Interest Company funded by the National Lottery, the CO-OP, and other third-sector groups, our mission is community-first: a portion of all manufactured games are supplied directly to schools free of charge.'

Whats in the Box?

© 2024 Random Monster Table CIC

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